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CLOTHING FOLEY HD contains a range of Foley sounds, created from four different outfits. The main inspiration for the collection was the need for walking Foley to accompany the many footsteps I’ve added to the movies on which I’ve worked. While it is easy to find footsteps with various shoes on various materials, it is not so easy to find really good clothing sounds to go with the footsteps. So I set out to capture four common outfits, that could easily be used to cover many different wardrobe choices in movies and tv. Also captured are many variations of material sounds, patting, pockets, zippers and buttons for each of the outfits.
Audio Clips: 429
Size: 1.05GB unzipped
Length: 29:35.3 (min:sec.00)
Jeans + T-shirt
Khakis + Button Down Shirt
Suit + Tie (suit pants, suit coat, button down shirt, necktie)
Snow Pants + Winter Coat
Walking Foley – without shoe sounds, various speeds for each outfit
Material Sounds – reaching, shifting, rubbing
Pockets – hands going in and out, rustling around, inserting and removing cell phone
Body Pats – various strengths on each material, on belly, legs, back, arms
Zippers – jeans, khakis, suit pants, winter coat
Buttons – suit coat, winter coat, button down shirt
Tie Sounds – tying, untying, adjusting
The gear used in this production included a RØDE NT-4 XY microphone running into a Sound Devices 633, making use of the Sound Devices spectacular preamps for these delicate recordings. All sounds were recorded and edited at 96k/24bit to produce impeccable clarity and accuracy. All recordings were cleaned up using iZotope Rx 6 Advanced, edited in Pro Tools HD 12, and metadata was added using Peak Pro 6.
Interesting Mic Technique: For the walking sounds, since I was attempting to capture both upper and lower body material sounds with one XY microphone, I rotated the NT-4 90° (ninety degrees), such that the LEFT microphone was pointed at the upper body, and the RIGHT microphone was pointed at the lower body.
This technique gives the user great flexibility in editing to camera perspective. If the camera is pointed at the legs of a character, for a dramatic walking shot, the sound editor can select or favor the RIGHT channel, which will contain more of the leg movement sound. The inverse is true for a shot that contains only the upper body - the Foley editor can select the LEFT channel, which contains more of the upper body movement.
For the non-walking sounds, I kept the NT-4 in the same configuration, but moved the microphone up and down into better, more direct positions for each action. This was to help keep the sounds centered in the XY pattern.
Check out the track list for more details.
This collection provides some new and interesting sounds, as well as a ton of variations so your soundtrack never gets old! All Soundopolis tracks include metadata tags so they are easy to find using any search engine. All tracks are delivered as 96k/24bit .wav files. Collections come in easily downloadable zip files.
**This collection is optimized for Film & TV sound editing. All sound files contain multiple clips and variations, making it easier to drag and drop multiple sounds into your session quickly!