For Multi-User Licensing: Please contact David Fienup via the “Contact” link on this website.
CLOTHING FOLEY HD contains a range of Foley sounds, created from four different outfits. The main inspiration for the collection was the need for walking Foley to accompany the many footsteps I’ve added to the movies on which I’ve worked. While it is easy to find footsteps with various shoes on various materials, it is not so easy to find really good clothing sounds to go with the footsteps. So I set out to capture four common outfits, that could easily be used to cover many different wardrobe choices in movies and tv. Also captured are many variations of material sounds, patting, pockets, zippers and buttons for each of the outfits. Quick Look: Files: 46 Audio Clips: 429 Size: 1.05GB unzipped Length: 29:35.3 (min:sec.00) Format: WAV Fidelity: 96k/24bit Channels: Stereo
- Jeans + T-shirt
- Khakis + Button Down Shirt
- Suit + Tie (suit pants, suit coat, button down shirt, necktie)
- Snow Pants + Winter Coat
- Walking Foley – without shoe sounds, various speeds for each outfit
- Material Sounds – reaching, shifting, rubbing
- Pockets – hands going in and out, rustling around, inserting and removing cell phone
- Body Pats – various strengths on each material, on belly, legs, back, arms
- Zippers – jeans, khakis, suit pants, winter coat
- Buttons – suit coat, winter coat, button down shirt
- Tie Sounds – tying, untying, adjusting
THE RECORDING: The gear used in this production included a RØDE NT-4 XY microphone running into a Sound Devices 633, making use of the Sound Devices spectacular preamps for these delicate recordings. All sounds were recorded and edited at 96k/24bit to produce impeccable clarity and accuracy. All recordings were cleaned up using iZotope Rx 6 Advanced, edited in Pro Tools HD 12, and metadata was added using Peak Pro 6.
Interesting Mic Technique: For the walking sounds, since I was attempting to capture both upper and lower body material sounds with one XY microphone, I rotated the NT-4 90° (ninety degrees), such that the LEFT microphone was pointed at the upper body, and the RIGHT microphone was pointed at the lower body.
This technique gives the user great flexibility in editing to camera perspective. If the camera is pointed at the legs of a character, for a dramatic walking shot, the sound editor can select or favor the RIGHT channel, which will contain more of the leg movement sound. The inverse is true for a shot that contains only the upper body - the sound editor can select the LEFT channel, which contains more of the upper body movement.
For the non-walking sounds, I kept the NT-4 in the same configuration, but moved the microphone up and down into better, more direct positions for each action. This was to help keep the sounds centered in the XY pattern.
Check out the track list for more details.
This collection provides some new and interesting sounds, as well as a ton of variations so your soundtrack never gets old! All Soundopolis tracks include metadata tags so they are easy to find using any search engine. All tracks are delivered as 96k/24bit .wav files. Collections come in easily downloadable zip files.
**This collection is optimized for Film & TV sound editing. All sound files contain multiple clips and variations, making it easier to drag and drop multiple sounds into your session quickly!
UCS Update: New purchases of Clothing Foley come fully equipped with UCS metadata and filenames. Previously purchased copies can also be updated.
Soundminer Users: To update your old version to the new UCS metadata, create a new database, scan in your copy of the collection, change the "Manufacturer" metadata column to say 'Soundopolis' (without the quotes, and capitalize the first 'S'), select the "Database" dropdown menu, and select "Lookup Metadata from Cloud". Once the metadata is done updating, you can select all of the files, right click on them, and select "Embed Selected". NOTE: THIS WILL CHANGE THE FILE NAMES!!! If this action will impact older projects that use these sounds, it is your responsibility to save a copy with the original filenames somewhere so as not to impact those projects.
Other Update Options: Below are two zip files. One is a text file with all of the metadata generated by Soundminer. The second is that same information in a Microsoft Excel spreadsheet. These should help if you use a program other than Soundminer. For directions on how to update your particular program, please consult with the manufacturer's website. Soundopolis only uses Soundminer, and is not familiar with the metadata updating procedures of all of the other programs available.